I started my career as a 3D Artist in VBeing Softwares. In early days I used to model and texture props. After 1.5 year I joined Lakshya Digital as a Senior Artist in Sep 2007. I stayed there for 5.5 years, in all those years I did tons of different work ranging from pixel art to Next Gen character texture for several high profile studios as Naughty Dog, Sony Online Entertainment, Microsoft, Lightbox, Zenimax, Yukes, Swordfish, Icarus, Airtight.
I have solid knowledge of Modular design, Props and Characters, along with the knowledge of project management, outsourcing business and in-house training. Being Associate Art Lead, I closely worked with remote Art Directors and Country Managers to ensure the quality and client vision, remembering the time, cost and profit for both of the parties. But besides having all those knowledge about art and management. I really love Games, not just love, but loved to understand the design and technology behind the creation of it.